Adaptive techniques for real-time haptic and visual simulation of bone dissection

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

27 Citations (Scopus)

Abstract

Bone dissection is an important component of many surgical procedures. In this paper we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.

Original languageEnglish
Title of host publicationProceedings - IEEE Virtual Reality 2003, VR 2003
EditorsJim Chen, Bowen Loftin, Ulrich Neumann, Haruo Takemura, Bernd Froehlich
PublisherIEEE Computer Society
Pages102-109
Number of pages8
ISBN (Electronic)0769518826
DOIs
Publication statusPublished - 2003
Externally publishedYes
Event2003 IEEE Virtual Reality, VR 2003 - Los Angeles, United States
Duration: 22 Mar 200326 Mar 2003

Publication series

NameProceedings - IEEE Virtual Reality
Volume2003-January

Conference

Conference2003 IEEE Virtual Reality, VR 2003
Country/TerritoryUnited States
CityLos Angeles
Period22/03/0326/03/03

Keywords

  • Bones
  • Cadaver
  • Computational modeling
  • Frequency
  • Haptic interfaces
  • Humans
  • Irrigation
  • Surgery
  • Time factors
  • Visual effects

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