@inproceedings{c2f092e8eaef438e814deb7f50947adf,
title = "Adaptive techniques for real-time haptic and visual simulation of bone dissection",
abstract = "Bone dissection is an important component of many surgical procedures. In this paper we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.",
keywords = "Bones, Cadaver, Computational modeling, Frequency, Haptic interfaces, Humans, Irrigation, Surgery, Time factors, Visual effects",
author = "Marco Agus and Andrea Giachetti and Enrico Gobbetti and Gianluigi Zanetti and Antonio Zorcolo",
note = "Publisher Copyright: {\textcopyright} 2003 IEEE.; 2003 IEEE Virtual Reality, VR 2003 ; Conference date: 22-03-2003 Through 26-03-2003",
year = "2003",
doi = "10.1109/VR.2003.1191127",
language = "English",
series = "Proceedings - IEEE Virtual Reality",
publisher = "IEEE Computer Society",
pages = "102--109",
editor = "Jim Chen and Bowen Loftin and Ulrich Neumann and Haruo Takemura and Bernd Froehlich",
booktitle = "Proceedings - IEEE Virtual Reality 2003, VR 2003",
address = "United States",
}