Adaptive techniques for real-time haptic and visual simulation of bone dissection

Marco Agus*, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

3 Citations (Scopus)

Abstract

Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.

Original languageEnglish
Pages102-109
Number of pages8
DOIs
Publication statusPublished - 2003
Externally publishedYes
EventIEEE Virtual Reality 2003 Conference - Los Angeles, CA, United States
Duration: 22 Mar 200326 Mar 2003

Conference

ConferenceIEEE Virtual Reality 2003 Conference
Country/TerritoryUnited States
CityLos Angeles, CA
Period22/03/0326/03/03

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