Abstract
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.
Original language | English |
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Pages | 102-109 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2003 |
Externally published | Yes |
Event | IEEE Virtual Reality 2003 Conference - Los Angeles, CA, United States Duration: 22 Mar 2003 → 26 Mar 2003 |
Conference
Conference | IEEE Virtual Reality 2003 Conference |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 22/03/03 → 26/03/03 |