TY - JOUR
T1 - Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses
T2 - Applications, Challenges, and Open Issues
AU - Jagatheesaperumal, Senthil Kumar
AU - Ahmad, Kashif
AU - Al-Fuqaha, Ala
AU - Qadir, Junaid
N1 - Publisher Copyright:
© 2008-2011 IEEE.
PY - 2024
Y1 - 2024
N2 - Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies, such as extended reality and the Internet of Everything will play a major role in educational services in future metaverses. Then, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. This article also identifies core ethical considerations of metaverse for education and potential pitfalls. We believe this survey can fully demonstrate the versatility of metaverse-driven education, which could serve as a potential guideline for the researchers.
AB - Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies, such as extended reality and the Internet of Everything will play a major role in educational services in future metaverses. Then, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. This article also identifies core ethical considerations of metaverse for education and potential pitfalls. We believe this survey can fully demonstrate the versatility of metaverse-driven education, which could serve as a potential guideline for the researchers.
KW - Artificial intelligence (AI)
KW - education
KW - extended reality (XR)
KW - metaverse
UR - http://www.scopus.com/inward/record.url?scp=85184002410&partnerID=8YFLogxK
U2 - 10.1109/TLT.2024.3358859
DO - 10.1109/TLT.2024.3358859
M3 - Article
AN - SCOPUS:85184002410
SN - 1939-1382
VL - 17
SP - 1120
EP - 1139
JO - IEEE Transactions on Learning Technologies
JF - IEEE Transactions on Learning Technologies
ER -