Analyzing hate speech toward players from the MENA in League of Legends

Sercan Şengün, Jung Soongyo, Bernard J. Jansen, Joni Salminen, Peter Mawhorter

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

We analyze hate speech toward the MENA players as a form of toxic behavior in League of Legends in-game and forum chats. We find that this kind of toxicity: (1) is initiated by one or two players; (2) sparks from criticizing the skills of team members; (3) can be elevated by frustration with game elements and hardware; and (4) can turn into personal clashes. There is also non-toxic use of abusive language, which stresses the importance of context-aware analysis (i.e., interpreting. what is actually toxic). Finally, we find evidence that the type of toxicity varies by server location, advising gaming companies to consider the location of players when setting up policies to mitigate hate speech.

Original languageEnglish
Title of host publicationCHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450359719
DOIs
Publication statusPublished - 2 May 2019
Event2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19

Keywords

  • Ethnicity
  • Games
  • League of Legends
  • MENA
  • Online toxicity

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