Beyond Avatar Coolness: Exploring the Effects of Avatar Attributes on Continuance Intention to Play Massively Multiplayer Online Role-Playing Games

Dongyan Nan, Seungjong Sun, Bernard J. Jansen, Jang Hyun Kim*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

This research investigates players’ continuance intentions to play massively multiplayer online role-playing games (MMORPGs) by constructing a model based on the concepts of avatar coolness (i.e., avatar attractiveness, avatar originality, and avatar subculture appeal), social identity theory, and flow theory. Analyzing survey-based data from 375 Korean MMORPG players, we found that avatar attractiveness, avatar originality, and avatar subculture appeal were positively related to avatar coolness. In addition, avatar originality positively affects avatar subculture appeal. Moreover, avatar coolness positively affects the continuance intention to play MMORPGs via avatar identification and flow state. This study is the first to develop avatar coolness and explore its role in affecting the intention to play MMORPGs. To offer “cool” avatars, the implications are those game designers should continually update avatars for freshness based on current trends, provide a variety of skins for personalization for user preferences, and offer avatars that are visually appealing to the gaming population. These require continual assessments of the MMORPG player population.

Original languageEnglish
Pages (from-to)8219-8228
Number of pages10
JournalInternational Journal of Human-Computer Interaction
Volume40
Issue number23
Early online dateNov 2023
DOIs
Publication statusPublished - 2024

Keywords

  • MMORPG
  • avatar coolness
  • avatar identification
  • continuance intention
  • coolness theory
  • flow state
  • metaverse game

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