TY - GEN
T1 - Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study
AU - Gurgun, Selin
AU - Arden-Close, Emily
AU - McAlaney, John
AU - Phalp, Keith
AU - Ali, Raian
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - Persuasive design techniques have often been presented where the desired behaviour is primarily within personal boundaries, e.g., one's own health and learning. Limited research has been conducted on behaviours that require exposure to others, including correcting, confronting mistakes and wrongdoing. Challenging misinformation in others’ posts online is an example of such social behaviour. This study draws on the main persuasive system design models and principles to create interfaces on social media to motivate users to challenge misinformation. We conducted a questionnaire (with 250 participants from the UK) to test the influence of these interfaces on willingness to challenge and how age, gender, personality traits, perspective-taking and empathy affected their perception of the persuasiveness of the interfaces. Our proposed interfaces exemplify seven persuasive strategies: reduction, suggestion, self-monitoring, recognition, normative influence, tunneling and liking. Most participants thought existing social media did not provide enough techniques and tools to challenge misinformation. While predefined question stickers (suggestion), private commenting (reduction), and thinking face reactions (liking) were seen as effective ways to motivate users to challenge misinformation, sentence openers (tunneling) was seen as the least influential. Increasing age and perspective taking were associated with increased likelihood of perceived persuasiveness and increasing openness to experience was associated with a reduction in the likelihood of perceived persuasiveness for “predefined question stickers”. Increasing openness to experience was associated with increased likelihood of perceived persuasiveness for “thinking face reaction”, while increasing age was associated with a reduction in the likelihood of perceived persuasiveness for “private commenting”.
AB - Persuasive design techniques have often been presented where the desired behaviour is primarily within personal boundaries, e.g., one's own health and learning. Limited research has been conducted on behaviours that require exposure to others, including correcting, confronting mistakes and wrongdoing. Challenging misinformation in others’ posts online is an example of such social behaviour. This study draws on the main persuasive system design models and principles to create interfaces on social media to motivate users to challenge misinformation. We conducted a questionnaire (with 250 participants from the UK) to test the influence of these interfaces on willingness to challenge and how age, gender, personality traits, perspective-taking and empathy affected their perception of the persuasiveness of the interfaces. Our proposed interfaces exemplify seven persuasive strategies: reduction, suggestion, self-monitoring, recognition, normative influence, tunneling and liking. Most participants thought existing social media did not provide enough techniques and tools to challenge misinformation. While predefined question stickers (suggestion), private commenting (reduction), and thinking face reactions (liking) were seen as effective ways to motivate users to challenge misinformation, sentence openers (tunneling) was seen as the least influential. Increasing age and perspective taking were associated with increased likelihood of perceived persuasiveness and increasing openness to experience was associated with a reduction in the likelihood of perceived persuasiveness for “predefined question stickers”. Increasing openness to experience was associated with increased likelihood of perceived persuasiveness for “thinking face reaction”, while increasing age was associated with a reduction in the likelihood of perceived persuasiveness for “private commenting”.
KW - Persuasive system
KW - fake news
KW - misinformation
KW - online social behaviour
KW - social media design
UR - http://www.scopus.com/inward/record.url?scp=85161638854&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-30933-5_9
DO - 10.1007/978-3-031-30933-5_9
M3 - Conference contribution
AN - SCOPUS:85161638854
SN - 9783031309328
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 123
EP - 141
BT - Persuasive Technology - 18th International Conference, PERSUASIVE 2023, Proceedings
A2 - Meschtscherjakov, Alexander
A2 - Midden, Cees
A2 - Ham, Jaap
PB - Springer Science and Business Media Deutschland GmbH
T2 - 18th International Conference on Persuasive Technology, PERSUASIVE 2023
Y2 - 19 April 2023 through 21 April 2023
ER -