Crowd-centric requirements engineering

Remco Snijders, Fabiano Dalpiaz, Mahmood Hosseini, Alimohammad Shahri, Raian Ali

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

45 Citations (Scopus)

Abstract

Requirements engineering is a preliminary and crucial phase for the correctness and quality of software systems. Despite the agreement on the positive correlation between user involvement in requirements engineering and software success, current development methods employ a too narrow concept of that user and rely on a recruited set of users considered to be representative. Such approaches might not cater for the diversity and dynamism of the actual users and the context of software usage. This is especially true in new paradigms such as cloud and mobile computing. To overcome these limitations, we propose crowd-centric requirements engineering (CCRE) as a revised method for requirements engineering where users become primary contributors, resulting in higher-quality requirements and increased user satisfaction. CCRE relies on crowd sourcing to support a broader user involvement, and on gamification to motivate that voluntary involvement.

Original languageEnglish
Title of host publicationProceedings - 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing, UCC 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages614-615
Number of pages2
ISBN (Electronic)9781479978816
DOIs
Publication statusPublished - 29 Jan 2014
Externally publishedYes
Event7th IEEE/ACM International Conference on Utility and Cloud Computing, UCC 2014 - London, United Kingdom
Duration: 8 Dec 201411 Dec 2014

Publication series

NameProceedings - 2014 IEEE/ACM 7th International Conference on Utility and Cloud Computing, UCC 2014

Conference

Conference7th IEEE/ACM International Conference on Utility and Cloud Computing, UCC 2014
Country/TerritoryUnited Kingdom
CityLondon
Period8/12/1411/12/14

Keywords

  • Crowdsourcing
  • Gamification
  • Requirements engineering
  • User involvement

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