Designing for User's Digital Wellbeing: Co-creating Nudges with Designers: Designing for user's digital wellbeingCo-creating nudges with designers

Reem S. Al-Mansoori*, Dena Al-Thani, Raian Ali, Alhasan Alsammarraie

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Digital wellbeing (DWB) became a prominent topic since the use of technology evoked a concern over its impact on users' mental health and wellbeing. Hence, raising designers' interest and recall of DWB is necessary. As nudges approved their effectiveness in changing individuals' behavior in different domains including users' addictive behaviors online, they have not, yet, been used to change designers' behaviors towards wellbeing-sensitive designs. In this study, we conducted a co-design workshop with digital designers to identify what type of nudges they prefer to ensure a more inclusive and wellbeing sensitive design. Basic psychological needs of autonomy, competence and relatedness were used to represent wellbeing. We performed template analysis on the workshop outputs where 24 nudge ideas were produced by three mixed groups of designers, Human Computer Interaction researchers and psychologists. We identified three themes representing nudge characteristics which are encouraging reflective thinking, facilitating actions, and stimulating heuristic behavior, and six subthemes representing design categories. Our results show that nudges encouraging reflective thinking represent the majority of the suggestions. This result indicates that designers have ownership for reminding themselves to incorporate basic human needs within the design through transparent nudges where the intention of behavior change is clearly identified.

Original languageEnglish
Title of host publicationGoodIT 2023 - Proceedings of the 2023 ACM Conference on Information Technology for Social Good
PublisherAssociation for Computing Machinery
Pages156-164
Number of pages9
ISBN (Electronic)9798400701160
DOIs
Publication statusPublished - 6 Sept 2023
Event3rd ACM Conference on Information Technology for Social Good, GoodIT 2023 - Lisbon, Portugal
Duration: 6 Sept 20238 Sept 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference3rd ACM Conference on Information Technology for Social Good, GoodIT 2023
Country/TerritoryPortugal
CityLisbon
Period6/09/238/09/23

Keywords

  • Digital Wellbeing
  • co-design
  • empathy
  • inclusive design
  • nudges
  • template analysis

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