Educational mobile game for learning English words

B. K. Ng*, N. M. Suaib, A. J. Sihes, A. Ali, Z. A. Shah

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

3 Citations (Scopus)

Abstract

English is a second language in Malaysia and English language skills are vital for Malaysians. Mobile technologies such as mobile phone can be a great tool for educational purposes since it can increase students' engagement and is a popular tool for interactive digital media. This paper discusses the development of an educational mobile game called EWORD for learning English words, for primary school kids. There were four phases involved; preliminary analysis, game design, game development and game evaluation. In the first phase, the fundamental knowledge of English words and vocabulary, English language learning methods in Malaysia, traditional learning methods, and educational mobile game were studied to acquire adequate information about the requirements for educational mobile game. User Interface (UI), gameplay, and game mechanics were designed in the second phase, while the mobile game prototype was developed in the third phase. In the fourth phase, the evaluation was conducted to evaluate the usability of the educational mobile game prototype. Based on the results, the educational mobile game helps in boosting the learnability of English words among students and is capable to increase student engagement.

Original languageEnglish
Article number012007
JournalIOP Conference Series: Materials Science and Engineering
Volume979
Issue number1
DOIs
Publication statusPublished - 21 Nov 2020
Externally publishedYes
EventInternational Conference on Virtual and Mixed Reality Interfaces 2020, ICVRMR 2020 - Johor, Malaysia
Duration: 16 Nov 202017 Nov 2020

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