Effectiveness of Serious Games for Visuospatial Abilities in Elderly Population with Cognitive Impairment: A Systematic Review and Meta-Analysis

Alaa Abd-Alrazaq*, Israa Abuelezz, Asma Hassan, Mohamed Khalifa, Arfan Ahmed, Ahmad Aldardour, Eiman Al-Jafar, Tanvir Alam, Zubair Shah, Mowafa Househ

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

We explore the effectiveness of serious games for visuospatial abilities among older adults with cognitive impairment by conducting a systematic review. Out of 548 identified publications, seven randomized controlled trials (RCTs) were included in this review. According to a meta-analysis of four RCTs, there is no statistically significant difference (p=0.28) in visuospatial abilities between serious game and control groups. Further, the included RCTs noted no statistically significant difference in the visuospatial ability when comparing serious games to conventional exercise (one study) and other serious games (two studies). One RCT demonstrated a statistically significant effect of serious games on the visuospatial ability when compared with conventional cognitive training. This review could not prove the effectiveness of serious games in enhancing visuospatial abilities for older adults with cognitive impairment. Thus, serious games should not be offered or used for enhancing visuospatial abilities amongst the elderly population with cognitive impairment. More robust RCTs are needed to make firm conclusions on the efficacy of serious games.

Original languageEnglish
Title of host publicationAdvances in Informatics, Management and Technology in Healthcare
EditorsJohn Mantas, Parisis Gallos, Emmanouil Zoulias, Arie Hasman, Mowafa S. Househ, Marianna Diomidous, Joseph Liaskos, Martha Charalampidou
PublisherIOS Press BV
Pages112-115
Number of pages4
ISBN (Electronic)9781643682907
DOIs
Publication statusPublished - 2022

Publication series

NameStudies in Health Technology and Informatics
Volume295
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Keywords

  • Cognitive impairment
  • Meta-analysis
  • Older adults
  • Serious games
  • Systematic reviews
  • Visuospatial abilities

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