TY - GEN
T1 - Exploring the requirements and design of persuasive intervention technology to combat digital addiction
AU - Alrobai, Amen
AU - McAlaney, John
AU - Dogan, Huseyin
AU - Phalp, Keith
AU - Ali, Raian
N1 - Publisher Copyright:
© IFIP International Federation for Information Processing 2016.
PY - 2016
Y1 - 2016
N2 - Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.
AB - Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.
KW - Design for behavioural change
KW - Digital addiction
KW - E-Heath design
UR - http://www.scopus.com/inward/record.url?scp=84986223660&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-44902-9_9
DO - 10.1007/978-3-319-44902-9_9
M3 - Conference contribution
AN - SCOPUS:84986223660
SN - 9783319449012
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 130
EP - 150
BT - Human-Centered and Error-Resilient Systems Development - IFIP WG 13.2/13.5 Joint Working Conference 6th International Conference on Human-Centered Software Engineering, HCSE 2016 and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016, Proceedings
A2 - Winckler, Marco
A2 - Johnson, Chris
A2 - Bogdan, Cristian
A2 - Gulliksen, Jan
A2 - Kis, Filip
A2 - Bernhaupt, Regina
A2 - Sauer, Stefan
A2 - Palanque, Philippe
A2 - Forbrig, Peter
PB - Springer Verlag
T2 - IFIP WG 13.2/13.5 Joint 6th International Conference on Human-Centered Software Engineering, HCSE 2016 and 8th International Conference on Human Error, Safety, and System Development, HESSD 2016
Y2 - 29 August 2016 through 31 August 2016
ER -