Game-based micro-learning approach for language vocabulary acquisition using lingosnacks

Abdelkarim Erradi, Hind Almerekhi, Sajeda Nahia

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

Acquisition of new vocabulary is an important element for language learning but it requires repeated and varied exposure to the new words and their usage. This paper reports the experience of designing and developing a game-based micro-learning platform (named LingoSnacks) for interactive learning of Arabic vocabulary. The LingoSnacks learning platform provides an environment of authoring learning content and delivering it to the learner in game-like interactive learning activities. Empirical testing results from students who used LingoSnacks indicate that the participants were able to increase their rate of vocabulary acquisition as the number of new vocabulary that they can recognize, recall and retain was significantly higher that participants who just used conventional lessons in a classroom.

Original languageEnglish
Title of host publicationProceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013
Pages235-237
Number of pages3
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013 - Beijing, China
Duration: 15 Jul 201318 Jul 2013

Publication series

NameProceedings - 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013

Conference

Conference2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013
Country/TerritoryChina
CityBeijing
Period15/07/1318/07/13

Keywords

  • LingoSnacks
  • Micro-learning
  • Mobile Assisted Language Learning (MALL)

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