TY - GEN
T1 - Immersive environment for creating, proofreading, and exploring skeletons of nanometric scale neural structures
AU - Boges, D.
AU - Calì, C.
AU - Magistretti, P. J.
AU - Hadwiger, M.
AU - Sicat, R.
AU - Agus, M.
N1 - Publisher Copyright:
© 2019 The Author(s) Eurographics Proceedings © 2019 The Eurographics Association.
PY - 2019
Y1 - 2019
N2 - We present a novel immersive environment for the exploratory analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures, ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat.
AB - We present a novel immersive environment for the exploratory analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures, ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat.
UR - http://www.scopus.com/inward/record.url?scp=85086745359&partnerID=8YFLogxK
U2 - 10.2312/stag.20191360
DO - 10.2312/stag.20191360
M3 - Conference contribution
AN - SCOPUS:85086745359
T3 - Italian Chapter Conference 2019 - Smart Tools and Apps in computer Graphics, STAG 2019
SP - 21
EP - 30
BT - Italian Chapter Conference 2019 - Smart Tools and Apps in computer Graphics, STAG 2019
A2 - Agus, Marco
A2 - Corsini, Massimiliano
A2 - Pintus, Ruggero
PB - Eurographics Association
T2 - 2019 Italian Chapter Conference - Smart Tools and Apps in Computer Graphics, STAG 2019
Y2 - 14 November 2019 through 15 November 2019
ER -