TY - GEN
T1 - Interactive 3D exploration of a virtual sculpture collection
T2 - 2016 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2016
AU - Agus, Marco
AU - Marton, Fabio
AU - Bettio, Fabio
AU - Gobbetti, Enrico
N1 - Publisher Copyright:
© 2016 The Author(s) Eurographics Proceedings © 2016 The Eurographics Association.
PY - 2016
Y1 - 2016
N2 - We present a usage analysis of an interactive system for the exploration of highly detailed 3D models of a collection of protostoric mediterranean sculptures. In this system, after selecting the object of interest inside the collection, its detailed 3D model and associated information are presented at high resolution on a large vertical display controlled by a touch-enabled horizontal surface placed at a suitable distance in front of it. The indirect user interface combines an object-aware interactive camera controller with an interactive point-of-interest selector and is implemented within a scalable implementation based on multiresolution structures shared between the rendering and user interaction subsystems. The system has been installed in several temporary and permanent exhibitions, and has been extensively used by tens of thousands of visitors. We provide here a data-driven analysis of usage experience based on logs gathered during a 24 months period in four exhibitions in Archeological museums, for a total of over 75K exploration sessions. The results highlight the main trends in visitor behavior during the interactive sessions, which can provide useful insights for the design of 3D exploration user interfaces in future digital installations.
AB - We present a usage analysis of an interactive system for the exploration of highly detailed 3D models of a collection of protostoric mediterranean sculptures. In this system, after selecting the object of interest inside the collection, its detailed 3D model and associated information are presented at high resolution on a large vertical display controlled by a touch-enabled horizontal surface placed at a suitable distance in front of it. The indirect user interface combines an object-aware interactive camera controller with an interactive point-of-interest selector and is implemented within a scalable implementation based on multiresolution structures shared between the rendering and user interaction subsystems. The system has been installed in several temporary and permanent exhibitions, and has been extensively used by tens of thousands of visitors. We provide here a data-driven analysis of usage experience based on logs gathered during a 24 months period in four exhibitions in Archeological museums, for a total of over 75K exploration sessions. The results highlight the main trends in visitor behavior during the interactive sessions, which can provide useful insights for the design of 3D exploration user interfaces in future digital installations.
UR - http://www.scopus.com/inward/record.url?scp=85072404417&partnerID=8YFLogxK
U2 - 10.2312/gch.20161393
DO - 10.2312/gch.20161393
M3 - Conference contribution
AN - SCOPUS:85072404417
T3 - 2016 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2016
SP - 109
EP - 118
BT - 2016 Eurographics Workshop on Graphics and Cultural Heritage, GCH 2016
A2 - Catalano, Chiara Eva
A2 - De Luca, Livio
PB - Eurographics Association
Y2 - 5 October 2016 through 7 October 2016
ER -