TY - GEN
T1 - Intuitive interaction with multiple displays using orientation-sensor- enabled smartphones
AU - Fu, Hao
AU - She, James
PY - 2013
Y1 - 2013
N2 - Digital displays have been extensively used at various indoor and outdoor venues to provide updated information to the audiences. With the pervasiveness of the smartphones nowadays, it is possible to utilize smartphones to design new interactive display systems. Although many such systems have been proposed, none of them address the issue of supporting interaction with multiple displays. A new solution is proposed in this paper to allow users to use smartphone sensors to intuitively interact with multiple displays at one venue. This approach is based on azimuth angle measured by the smartphone's orientation sensor, and situation abstraction which eliminates the use of location information. Each display at the venue is optimally assigned with an azimuth angle range. A smartphone constantly measures its azimuth angle. If it is within the azimuth angle ranges of a particular display, the smartphones presumes the user is interested to interact with this display. As a result, a user can interact with the desired display intuitively by pointing his/her smartphone at it, and switch smoothly from one display to another by changing smartphone's orientation.
AB - Digital displays have been extensively used at various indoor and outdoor venues to provide updated information to the audiences. With the pervasiveness of the smartphones nowadays, it is possible to utilize smartphones to design new interactive display systems. Although many such systems have been proposed, none of them address the issue of supporting interaction with multiple displays. A new solution is proposed in this paper to allow users to use smartphone sensors to intuitively interact with multiple displays at one venue. This approach is based on azimuth angle measured by the smartphone's orientation sensor, and situation abstraction which eliminates the use of location information. Each display at the venue is optimally assigned with an azimuth angle range. A smartphone constantly measures its azimuth angle. If it is within the azimuth angle ranges of a particular display, the smartphones presumes the user is interested to interact with this display. As a result, a user can interact with the desired display intuitively by pointing his/her smartphone at it, and switch smoothly from one display to another by changing smartphone's orientation.
UR - http://www.scopus.com/inward/record.url?scp=84891703251&partnerID=8YFLogxK
U2 - 10.1109/WiMOB.2013.6673385
DO - 10.1109/WiMOB.2013.6673385
M3 - Conference contribution
AN - SCOPUS:84891703251
SN - 9781479904280
T3 - International Conference on Wireless and Mobile Computing, Networking and Communications
SP - 360
EP - 366
BT - 2013 IEEE 9th International Conference on Wireless and Mobile Computing, Networking and Communications, WiMob 2013
T2 - 2013 IEEE 9th International Conference on Wireless and Mobile Computing, Networking and Communications, WiMob 2013
Y2 - 7 October 2013 through 9 October 2013
ER -