TY - JOUR
T1 - IsoCam
T2 - Interactive visual exploration of massive cultural heritage models on large projection setups
AU - Marton, Fabio
AU - Rodriguez, Marcos Balsa
AU - Bettio, Fabio
AU - Agus, Marco
AU - Villanueva, Alberto Jaspe
AU - Gobbetti, Enrico
PY - 2014/7
Y1 - 2014/7
N2 - We introduce a novel user interface and system for exploring extremely detailed 3D models in a museum setting. Threedimensional models and associated information are presented on a large projection surface controlled by a touch-enabled surface placed at a suitable distance in front of it. Our indirect user interface, dubbed IsoCam, combines an object-aware interactive camera controller with an interactive point-of-interest selector and is implemented within a scalable implementation based on multiresolution structures shared between the rendering and user interaction subsystems. The collision-free camera controller automatically supports the smooth transition from orbiting to proximal navigation, by exploiting a distance-field representation of the 3D object. The point-of-interest selector exploits a specialized view similarity computation to propose a few nearby easily reachable interesting 3D views from a large database, move the camera to the user-selected point of interest, and provide extra information through overlaid annotations of the target view. The capabilities of our approach have been demonstrated in a public event attended by thousands of people, which were offered the possibility to explore submillimetric reconstructions of 38 stone statues of the Mont'e Prama Nuragic complex, depicting larger-than-life human figures, and small models of prehistoric Nuraghe (cone-shaped stone towers). A follow-up of this work, using 2.5m-high projection screens, is now included in permanent exhibitions at two Archeological Museums. Results of a thorough user evaluation, involving quantitative and subjective measurements, are discussed.
AB - We introduce a novel user interface and system for exploring extremely detailed 3D models in a museum setting. Threedimensional models and associated information are presented on a large projection surface controlled by a touch-enabled surface placed at a suitable distance in front of it. Our indirect user interface, dubbed IsoCam, combines an object-aware interactive camera controller with an interactive point-of-interest selector and is implemented within a scalable implementation based on multiresolution structures shared between the rendering and user interaction subsystems. The collision-free camera controller automatically supports the smooth transition from orbiting to proximal navigation, by exploiting a distance-field representation of the 3D object. The point-of-interest selector exploits a specialized view similarity computation to propose a few nearby easily reachable interesting 3D views from a large database, move the camera to the user-selected point of interest, and provide extra information through overlaid annotations of the target view. The capabilities of our approach have been demonstrated in a public event attended by thousands of people, which were offered the possibility to explore submillimetric reconstructions of 38 stone statues of the Mont'e Prama Nuragic complex, depicting larger-than-life human figures, and small models of prehistoric Nuraghe (cone-shaped stone towers). A follow-up of this work, using 2.5m-high projection screens, is now included in permanent exhibitions at two Archeological Museums. Results of a thorough user evaluation, involving quantitative and subjective measurements, are discussed.
KW - 3D navigation
KW - 3D viewers
KW - 3D visualization
KW - Camera controls
KW - Interaction techniques
UR - http://www.scopus.com/inward/record.url?scp=84979824803&partnerID=8YFLogxK
U2 - 10.1145/2611519
DO - 10.1145/2611519
M3 - Article
AN - SCOPUS:84979824803
SN - 1556-4673
VL - 7
JO - Journal on Computing and Cultural Heritage
JF - Journal on Computing and Cultural Heritage
IS - 2
M1 - 12
ER -