TY - JOUR
T1 - Learning Human Activity from Visual Data Using Deep Learning
AU - Alhersh, Taha
AU - Stuckenschmidt, Heiner
AU - Ur Rehman, Atiq
AU - Belhaouari, Samir Brahim
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2021
Y1 - 2021
N2 - Advances in wearable technologies have the ability to revolutionize and improve people's lives. The gains go beyond the personal sphere, encompassing business and, by extension, the global economy. The technologies are incorporated in electronic devices that collect data from consumers' bodies and their immediate environment. Human activities recognition, which involves the use of various body sensors and modalities either separately or simultaneously, is one of the most important areas of wearable technology development. In real-life scenarios, the number of sensors deployed is dictated by practical and financial considerations. In the research for this article, we reviewed our earlier efforts and have accordingly reduced the number of required sensors, limiting ourselves to first-person vision data for activities recognition. Nonetheless, our results beat state of the art by more than 4% of F1 score.
AB - Advances in wearable technologies have the ability to revolutionize and improve people's lives. The gains go beyond the personal sphere, encompassing business and, by extension, the global economy. The technologies are incorporated in electronic devices that collect data from consumers' bodies and their immediate environment. Human activities recognition, which involves the use of various body sensors and modalities either separately or simultaneously, is one of the most important areas of wearable technology development. In real-life scenarios, the number of sensors deployed is dictated by practical and financial considerations. In the research for this article, we reviewed our earlier efforts and have accordingly reduced the number of required sensors, limiting ourselves to first-person vision data for activities recognition. Nonetheless, our results beat state of the art by more than 4% of F1 score.
KW - Human activity recognition
KW - deep learning
KW - first-person vision
UR - http://www.scopus.com/inward/record.url?scp=85112659520&partnerID=8YFLogxK
U2 - 10.1109/ACCESS.2021.3099567
DO - 10.1109/ACCESS.2021.3099567
M3 - Article
AN - SCOPUS:85112659520
SN - 2169-3536
VL - 9
SP - 106245
EP - 106253
JO - IEEE Access
JF - IEEE Access
M1 - 9494357
ER -