TY - GEN
T1 - Me Versus Them
T2 - 18th International Conference on Persuasive Technology, PERSUASIVE 2023
AU - Cemiloglu, Deniz
AU - Arden-Close, Emily
AU - Hodge, Sarah E.
AU - Jiang, Nan
AU - Ali, Raian
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - Perceived persuasiveness, an individual’s acknowledgement of the system’s influence on the self, may affect users’ response to persuasion attempts. Existing research mainly focused on systems where persuasion supports a desired behaviour, e.g., a healthy lifestyle. Studies have also considered how people perceive persuasion in themselves but not in others. In this paper, we conducted an online survey and explored users’ perception of susceptibility to persuasion in themselves and in others, taking online gambling as an example domain. We further examined how player attributes may influence their perception of susceptibility. A total of 250 participants (age range 18–75, 127 female) completed the online survey. Findings showed that susceptibility to the different persuasive design techniques differed significantly, with participants reporting the highest susceptibility to in-game rewards. Females were significantly more likely than males to report higher susceptibility to all of the persuasive design categories, and problem gamblers had higher susceptibility scores for all the persuasive design categories compared to other groups. There was a discrepancy between self-reported susceptibility scores and susceptibility scores that participants assigned to others. For each persuasive design category, participants assigned higher susceptibility scores to others compared to themselves. Moreover, the difference between self-reported susceptibility and susceptibility scores assigned to others was significantly higher for males and for all the persuasive design categories, non-problem gamblers exhibited a much greater discrepancy between the two compared to other groups. More research is required to determine whether the perception of susceptibility to persuasive design techniques is related to other individual or domain-specific factors.
AB - Perceived persuasiveness, an individual’s acknowledgement of the system’s influence on the self, may affect users’ response to persuasion attempts. Existing research mainly focused on systems where persuasion supports a desired behaviour, e.g., a healthy lifestyle. Studies have also considered how people perceive persuasion in themselves but not in others. In this paper, we conducted an online survey and explored users’ perception of susceptibility to persuasion in themselves and in others, taking online gambling as an example domain. We further examined how player attributes may influence their perception of susceptibility. A total of 250 participants (age range 18–75, 127 female) completed the online survey. Findings showed that susceptibility to the different persuasive design techniques differed significantly, with participants reporting the highest susceptibility to in-game rewards. Females were significantly more likely than males to report higher susceptibility to all of the persuasive design categories, and problem gamblers had higher susceptibility scores for all the persuasive design categories compared to other groups. There was a discrepancy between self-reported susceptibility scores and susceptibility scores that participants assigned to others. For each persuasive design category, participants assigned higher susceptibility scores to others compared to themselves. Moreover, the difference between self-reported susceptibility and susceptibility scores assigned to others was significantly higher for males and for all the persuasive design categories, non-problem gamblers exhibited a much greater discrepancy between the two compared to other groups. More research is required to determine whether the perception of susceptibility to persuasive design techniques is related to other individual or domain-specific factors.
KW - Online Gambling
KW - Perceived Persuasiveness
KW - Persuasive Design Techniques
UR - http://www.scopus.com/inward/record.url?scp=85161630306&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-30933-5_24
DO - 10.1007/978-3-031-30933-5_24
M3 - Conference contribution
AN - SCOPUS:85161630306
SN - 9783031309328
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 369
EP - 388
BT - Persuasive Technology - 18th International Conference, PERSUASIVE 2023, Proceedings
A2 - Meschtscherjakov, Alexander
A2 - Midden, Cees
A2 - Ham, Jaap
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 19 April 2023 through 21 April 2023
ER -