TY - JOUR
T1 - Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique
AU - Marton, Fabio
AU - Agus, Marco
AU - Gobbetti, Enrico
AU - Pintore, Giovanni
AU - Balsa Rodriguez, Marcos
PY - 2012/12
Y1 - 2012/12
N2 - We report on a virtual environment for natural immersive exploration of extremely detailed surface models on multi-projector light field displays, which give multiple, freely moving, naked-eye viewers the illusion of seeing and manipulating 3D objects with continuous horizontal parallax. Our specialized 3D user interface, dubbed FOX (Focus Sliding Surface), allows inexperienced users to inspect 3D objects at various scales, integrating panning, rotating, and zooming controls into a single low-degree-of-freedom operation. At the same time, FOX takes into account the requirements for comfortable viewing on the light field display hardware, which has a limited field-of-view and a variable spatial resolution. Specialized multi-resolution structures, embedding a fine-grained, per-patch spatial index within a coarse-grained patch-based mesh structure, are exploited for fast batched I/O, GPU-accelerated rendering, and user-interaction-system-related geometric queries. The capabilities of the system are demonstrated by the interactive inspection of a giga-triangle dataset on a large-scale, 35 MPixel light field display controlled by wired or vision-based devices. Results of a thorough user evaluation, involving quantitative and subjective measurements, are discussed.
AB - We report on a virtual environment for natural immersive exploration of extremely detailed surface models on multi-projector light field displays, which give multiple, freely moving, naked-eye viewers the illusion of seeing and manipulating 3D objects with continuous horizontal parallax. Our specialized 3D user interface, dubbed FOX (Focus Sliding Surface), allows inexperienced users to inspect 3D objects at various scales, integrating panning, rotating, and zooming controls into a single low-degree-of-freedom operation. At the same time, FOX takes into account the requirements for comfortable viewing on the light field display hardware, which has a limited field-of-view and a variable spatial resolution. Specialized multi-resolution structures, embedding a fine-grained, per-patch spatial index within a coarse-grained patch-based mesh structure, are exploited for fast batched I/O, GPU-accelerated rendering, and user-interaction-system-related geometric queries. The capabilities of the system are demonstrated by the interactive inspection of a giga-triangle dataset on a large-scale, 35 MPixel light field display controlled by wired or vision-based devices. Results of a thorough user evaluation, involving quantitative and subjective measurements, are discussed.
KW - 3D interaction
KW - Input and interaction technologies
KW - Virtual reality
KW - Visualization
UR - http://www.scopus.com/inward/record.url?scp=84867222034&partnerID=8YFLogxK
U2 - 10.1016/j.cag.2012.06.005
DO - 10.1016/j.cag.2012.06.005
M3 - Article
AN - SCOPUS:84867222034
SN - 0097-8493
VL - 36
SP - 893
EP - 903
JO - Computers and Graphics (Pergamon)
JF - Computers and Graphics (Pergamon)
IS - 8
ER -