TY - GEN
T1 - Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling
AU - Arden-Close, Emily
AU - Bolat, Elvira
AU - Vuillier, Laura
AU - Ali, Raian
N1 - Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Background: Interactive persuasive techniques, supported by the ability to retrieve real-time behaviour and other contextual data, offer an unprecedented opportunity to manage online activity. An example is Responsible Gambling (RG) tools. Currently, despite vast potential, they do not make use of real time gambling behaviour data, whether captured by operators (device, location, bets, limits set) or self-reported (finance, emotion, online browsing history). To design useful interactive persuasive tools, it is important to understand users’ perceptions to ensure maximum acceptance. Aims: Explore gamblers’ perceptions of the potential of future online platforms in providing data-driven, real-time, persuasive interventions for supporting responsible online gambling. Method: Qualitative semi-structured interviews conducted with 22 gamblers (80% men; 15 ex-problem, 7 current), regarding perceptions of the potential of persuasive techniques. Results: Thematic analysis showed participants were positive about data-driven, real-time, interactive technology for (i) providing information (educational, personal and comparative), (ii) limiting gambling (time and money spent, access to gambling operators) and (iii) providing support to gamblers (advice, feedback and context sensing). The technology was identified as most appropriate for low to moderate gamblers. Conclusions: Participants were positive about the new data access, techniques and modalities of interactions for supporting responsible online gambling. To ensure maximum reach and acceptability, such technology should be customised to fit individual profiles. Personalisation and tailoring of content, interactivity, framing and timing are necessary to enhance acceptance of such technology and avoid reactance, unintended harm, inconvenience, and information overload.
AB - Background: Interactive persuasive techniques, supported by the ability to retrieve real-time behaviour and other contextual data, offer an unprecedented opportunity to manage online activity. An example is Responsible Gambling (RG) tools. Currently, despite vast potential, they do not make use of real time gambling behaviour data, whether captured by operators (device, location, bets, limits set) or self-reported (finance, emotion, online browsing history). To design useful interactive persuasive tools, it is important to understand users’ perceptions to ensure maximum acceptance. Aims: Explore gamblers’ perceptions of the potential of future online platforms in providing data-driven, real-time, persuasive interventions for supporting responsible online gambling. Method: Qualitative semi-structured interviews conducted with 22 gamblers (80% men; 15 ex-problem, 7 current), regarding perceptions of the potential of persuasive techniques. Results: Thematic analysis showed participants were positive about data-driven, real-time, interactive technology for (i) providing information (educational, personal and comparative), (ii) limiting gambling (time and money spent, access to gambling operators) and (iii) providing support to gamblers (advice, feedback and context sensing). The technology was identified as most appropriate for low to moderate gamblers. Conclusions: Participants were positive about the new data access, techniques and modalities of interactions for supporting responsible online gambling. To ensure maximum reach and acceptability, such technology should be customised to fit individual profiles. Personalisation and tailoring of content, interactivity, framing and timing are necessary to enhance acceptance of such technology and avoid reactance, unintended harm, inconvenience, and information overload.
KW - Persuasive technology
KW - Responsible gambling
KW - Technology acceptance
UR - http://www.scopus.com/inward/record.url?scp=85127038771&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-98438-0_3
DO - 10.1007/978-3-030-98438-0_3
M3 - Conference contribution
AN - SCOPUS:85127038771
SN - 9783030984373
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 28
EP - 42
BT - Persuasive Technology - 17th International Conference, PERSUASIVE 2022, Proceedings
A2 - Baghaei, Nilufar
A2 - Baghaei, Nilufar
A2 - Vassileva, Julita
A2 - Ali, Raian
A2 - Oyibo, Kiemute
PB - Springer Science and Business Media Deutschland GmbH
T2 - 17th International Conference on Persuasive Technology, PERSUASIVE 2022
Y2 - 29 March 2022 through 31 March 2022
ER -