TY - JOUR
T1 - Real-time haptic and visual simulation of bone dissection
AU - Agus, Marco
AU - Giachetti, Andrea
AU - Gobbetti, Enrico
AU - Zanetti, Gianluigi
AU - Zorcolo, Antonio
PY - 2003/2
Y1 - 2003/2
N2 - Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic forces evaluation, the bone erosion process, and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform.
AB - Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic forces evaluation, the bone erosion process, and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform.
UR - http://www.scopus.com/inward/record.url?scp=0037307299&partnerID=8YFLogxK
U2 - 10.1162/105474603763835378
DO - 10.1162/105474603763835378
M3 - Article
AN - SCOPUS:0037307299
SN - 1054-7460
VL - 12
SP - 110
EP - 122
JO - Presence: Teleoperators and Virtual Environments
JF - Presence: Teleoperators and Virtual Environments
IS - 1
ER -