Social software product lines

Raian Ali*, Carlos Solis, Fabiano Dalpiaz, Walid Maalej, Paolo Giorgini, Bashar Nuseibeh

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Software product lines are an engineering paradigm to systematically configure software products from reusable assets so that development effort and time are minimized. Configuring a high quality product is challenging, because quality is a dynamic property and can be difficult to determine at design time. In this paper, we propose Social Software Product Lines paradigm (SSPL) which exploits users' perception in judging products quality and guiding the configuration process at runtime. The SSPL paradigm advocates two principles. First, quality has to be evaluated iteratively during the product operation so that quality evaluation is kept up-to-date. Second, users are the primary evaluators of quality and their feedback is a primitive driver of configuration. At runtime, SSPL obtains users' quality feedback and reconfigures repeatedly in order to deliver the product found to be most adequate by the users' community. We discuss motivation and foundations of SSPL, and outline a set of research challenges.

Original languageEnglish
Title of host publication2011 1st International Workshop on Requirements Engineering for Social Computing, RESC'11
PublisherIEEE Computer Society
Pages14-17
Number of pages4
ISBN (Print)9781457709500
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 1st International Workshop on Requirements Engineering for Social Computing, RESC'11 - Trento, Italy
Duration: 29 Aug 201129 Aug 2011

Publication series

Name2011 1st International Workshop on Requirements Engineering for Social Computing, RESC'11

Conference

Conference2011 1st International Workshop on Requirements Engineering for Social Computing, RESC'11
Country/TerritoryItaly
CityTrento
Period29/08/1129/08/11

Keywords

  • Models at Runtime
  • Social Software Engineering
  • Software Product Lines
  • Users feedback

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