TY - GEN
T1 - The 4th international workshop on social software engineering (SSE'11)
AU - Maalej, Walid
AU - Ali, Raian
PY - 2011
Y1 - 2011
N2 - Software is created by people and for people. People are heterogeneous in their beliefs, backgrounds, and preferences. Accommodating and exploiting the social variety is crucial for successful engineering and usage of software. On the one hand, software engineering is a social activity, performed by different individuals and teams. This necessitates methodologies and tools to deal with issues such as communication, coordination, knowledge sharing, compensation, and reconciliation. On the other hand, Social Software (Internet Forums, Wikis, Social Networks, Blogs, etc.) is an expanding computing paradigm, which inherently incorporates intensive social interactions and implications. Engineering Social Software magnifies a spectrum of challenges like group requirements engineering, social-awareness, privacy, security, and trust. Both directions - engineering Social Software and treating software engineering as a social activity - require competency from other disciplines as diverse as psychology, sociology, and organizational science. While both directions receive considerable attention, research in both fields is fragmented, uncoordinated, and partially redundant. The goal of this workshop is to confluence the research on social aspects in software engineering and engineering of Social software into a new field of Social Software Engineering (SSE).
AB - Software is created by people and for people. People are heterogeneous in their beliefs, backgrounds, and preferences. Accommodating and exploiting the social variety is crucial for successful engineering and usage of software. On the one hand, software engineering is a social activity, performed by different individuals and teams. This necessitates methodologies and tools to deal with issues such as communication, coordination, knowledge sharing, compensation, and reconciliation. On the other hand, Social Software (Internet Forums, Wikis, Social Networks, Blogs, etc.) is an expanding computing paradigm, which inherently incorporates intensive social interactions and implications. Engineering Social Software magnifies a spectrum of challenges like group requirements engineering, social-awareness, privacy, security, and trust. Both directions - engineering Social Software and treating software engineering as a social activity - require competency from other disciplines as diverse as psychology, sociology, and organizational science. While both directions receive considerable attention, research in both fields is fragmented, uncoordinated, and partially redundant. The goal of this workshop is to confluence the research on social aspects in software engineering and engineering of Social software into a new field of Social Software Engineering (SSE).
KW - Social computing
KW - Social engineering
UR - http://www.scopus.com/inward/record.url?scp=80053177147&partnerID=8YFLogxK
U2 - 10.1145/2025113.2025211
DO - 10.1145/2025113.2025211
M3 - Conference contribution
AN - SCOPUS:80053177147
SN - 9781450304436
T3 - SIGSOFT/FSE 2011 - Proceedings of the 19th ACM SIGSOFT Symposium on Foundations of Software Engineering
SP - 522
EP - 523
BT - SIGSOFT/FSE'11 - Proceedings of the 19th ACM SIGSOFT Symposium on Foundations of Software Engineering
T2 - 19th ACM SIGSOFT Symposium on Foundations of Software Engineering, SIGSOFT/FSE'11
Y2 - 5 September 2011 through 9 September 2011
ER -