TY - JOUR
T1 - The ‘fourth wall’ and other usability issues in AI-generated personas
T2 - comparing chat-based and profile personas
AU - Kaate, Ilkka
AU - Salminen, Joni
AU - Jung, Soon Gyo
AU - Santos, João M.
AU - Häyhänen, Essi
AU - Xuan, Trang
AU - Azem, Jinan Y.
AU - Jansen, Bernard
N1 - Publisher Copyright:
© 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
PY - 2025/2/25
Y1 - 2025/2/25
N2 - Large Language Models (LLMs) are emerging as a powerful tool for AI-generated personas. This study evaluates the usability of AI-generated personas, comparing chat and profile formats. The findings indicate chat personas tend to be perceived more favourably, and profile personas exhibit greater variability in user perception. The increased difficulty and longer dwell time experienced by users with the profile persona, despite negative usability metrics, paradoxically resulted in better task performance. Usability issues indicate that many current limitations of AI, including verbosity, hallucinations, and empty rhetoric which was described as the persona having ‘no soul’, are inherited in AI-generated chat personas. However, there are also new issues. For one, the risk of information overload in an AI-generated profile persona implies that the AI does not consider human users’ cognitive limitations when designing the persona (but usability scores for profile personas increase with dwell time, implying that users get used to the longer format the more time they spend). Another is the ‘fourth wall’ effect of AI-generated chat personas in which the user feels they are talking to someone describing the persona rather than the persona itself. Future work could address the usability paradox and the fourth wall effect of using personas. CCS CONCEPTS: Human-centered computing Human computer interaction (HCI).
AB - Large Language Models (LLMs) are emerging as a powerful tool for AI-generated personas. This study evaluates the usability of AI-generated personas, comparing chat and profile formats. The findings indicate chat personas tend to be perceived more favourably, and profile personas exhibit greater variability in user perception. The increased difficulty and longer dwell time experienced by users with the profile persona, despite negative usability metrics, paradoxically resulted in better task performance. Usability issues indicate that many current limitations of AI, including verbosity, hallucinations, and empty rhetoric which was described as the persona having ‘no soul’, are inherited in AI-generated chat personas. However, there are also new issues. For one, the risk of information overload in an AI-generated profile persona implies that the AI does not consider human users’ cognitive limitations when designing the persona (but usability scores for profile personas increase with dwell time, implying that users get used to the longer format the more time they spend). Another is the ‘fourth wall’ effect of AI-generated chat personas in which the user feels they are talking to someone describing the persona rather than the persona itself. Future work could address the usability paradox and the fourth wall effect of using personas. CCS CONCEPTS: Human-centered computing Human computer interaction (HCI).
KW - AI-generated personas
KW - Personas
KW - User interaction
UR - http://www.scopus.com/inward/record.url?scp=86000257308&partnerID=8YFLogxK
U2 - 10.1080/0144929X.2025.2469659
DO - 10.1080/0144929X.2025.2469659
M3 - Article
AN - SCOPUS:86000257308
SN - 0144-929X
JO - Behaviour and Information Technology
JF - Behaviour and Information Technology
ER -