The impact of language on students emotional states in educational games: A comparative study

Duha Awni Assaf, Dena Al-Thani, Bilikis Banire

Research output: Contribution to conferencePaperpeer-review

Abstract

Capturing students emotions while playing an educational game is one approach to assess their motivation towards learning. The language of educational games could serve as a motivating factor for players. This study compares two languages (Arabic and English) in an educational game to understand and compare the effect of the two languages on learning motivation via emotions. An experimental study was conducted with 30 Arabic-speaking students (Male n=13, Female n= 17) while playing an educational game in both Arabic and English languages, and their emotions were recorded. The result shows that participants express significant negative emotions (anger [p 0.05], contempt [p 0.05], and sadness [p 0.05]) while playing the Arabic version of the game than the English version. indicating that participants preferred the English version. These findings suggest that emotion might help evaluate language preference in educational games development.

Original languageEnglish
DOIs
Publication statusPublished - 1 Jul 2022
Event35th British HCI Conference Towards a Human-Centred Digital Society, HCI 2022 - Keele, Staffordshire, United Kingdom
Duration: 11 Jul 202213 Jul 2022

Conference

Conference35th British HCI Conference Towards a Human-Centred Digital Society, HCI 2022
Country/TerritoryUnited Kingdom
CityKeele, Staffordshire
Period11/07/2213/07/22

Keywords

  • Arabic language
  • Educational game
  • English language
  • emotions

Fingerprint

Dive into the research topics of 'The impact of language on students emotional states in educational games: A comparative study'. Together they form a unique fingerprint.

Cite this