Towards an ontology-driven game-based educational platform with automatic student monitoring

Sarah Malaeb, Aiman Erbad, Jihad M. Alja'am

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

This paper presents a new educational platform for young children. It is based mainly on serious games and semantic web. The platform is used to assess and monitor the children' progress and performance in meeting preset learning objectives without any manual intervention. The learning games are used to improve the children's learning outcomes and keep them motivated. The platform monitoring features allow the teachers to focus on the children' achievement of every learning objective and empower also the parents' engagement in their children's learning experience. In fact, they can follow up the children and know their weaknesses and strengths. A new ontology is proposed to map the programs curriculums and learning objectives with the flow-driven game worlds' elements. The children' performance is evaluated through the ontology using information extraction with an automated reasoning mechanism that is guided by a set of inference rules. The platform is implemented in a 3-tier architecture where mobile game applications are used. These games can query and update the ontology in real time through a web service by invoking data management, reasoning, monitoring and reporting operations using Apache Jena Ontology API. The platform can be used to dynamically generate the content of the games based on the children' preferences and acquired knowledge.

Original languageEnglish
Title of host publicationProceedings of 2015 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages141-145
Number of pages5
ISBN (Electronic)9781467382434
DOIs
Publication statusPublished - 16 Dec 2015
Externally publishedYes
EventInternational Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015 - Thessaloniki, Greece
Duration: 19 Nov 201520 Nov 2015

Publication series

NameProceedings of 2015 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015

Conference

ConferenceInternational Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2015
Country/TerritoryGreece
CityThessaloniki
Period19/11/1520/11/15

Keywords

  • Educational games
  • Ontology information extraction
  • Rule-based reasoning
  • Semantic web
  • Student monitoring

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