TY - GEN
T1 - Towards the mixed-reality platform for the learning of children with autism spectrum disorder (Asd)
T2 - 3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021
AU - Khowaja, Kamran
AU - Al-Thani, Dena
AU - Abdelaal, Yasmin
AU - Hassan, Asma Osman
AU - Mou, Younss Ait
AU - Hijab, Mohamad Hassan
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2021.
PY - 2021
Y1 - 2021
N2 - This virtual classroom has created a lot of challenges for students with limited access to the technology (computer or smartphone) or the Internet and especially for the parents of children with developmental disabilities, including children with autism spectrum disorder (ASD). ASD is a lifelong disorder and characterized by difficulties in social communication skills and may exhibit a restricted or repetitive set of behaviors. The number of children with ASD is soaring worldwide. There are no platforms that facilitate remote and interactive learning for children with ASD. In this paper, we describe the process of ideation, and design of an interactive educational platform that utilizes the role of mixedreality (real-time teaching and virtual teaching) to enable remote learning for children with ASD. This work is a product of our continuous collaboration with special education and assistive technology centers based in Qatar in which we have developed an augmented reality (AR) vocabulary learning application for children with ASD in English and Arabic. The application provides the learning of letters and words in an interactive environment. We plan to extend this app to a fulleducational platform using mixed-reality. The ideation and design processes were conducted collaboratively with teachers and specialists. In this platform, the child will be learning in a real-time environment when a teacher, child, and parents are all online together at a given time; however, in the absence of a teacher, a robotic talkative avatar would support a child and its parents in a virtual environment. The teachers will also have the capability to communicate with the children and their parents through the platform. It will also allow teachers, specialists, and parents to monitor the child’s performance as well.
AB - This virtual classroom has created a lot of challenges for students with limited access to the technology (computer or smartphone) or the Internet and especially for the parents of children with developmental disabilities, including children with autism spectrum disorder (ASD). ASD is a lifelong disorder and characterized by difficulties in social communication skills and may exhibit a restricted or repetitive set of behaviors. The number of children with ASD is soaring worldwide. There are no platforms that facilitate remote and interactive learning for children with ASD. In this paper, we describe the process of ideation, and design of an interactive educational platform that utilizes the role of mixedreality (real-time teaching and virtual teaching) to enable remote learning for children with ASD. This work is a product of our continuous collaboration with special education and assistive technology centers based in Qatar in which we have developed an augmented reality (AR) vocabulary learning application for children with ASD in English and Arabic. The application provides the learning of letters and words in an interactive environment. We plan to extend this app to a fulleducational platform using mixed-reality. The ideation and design processes were conducted collaboratively with teachers and specialists. In this platform, the child will be learning in a real-time environment when a teacher, child, and parents are all online together at a given time; however, in the absence of a teacher, a robotic talkative avatar would support a child and its parents in a virtual environment. The teachers will also have the capability to communicate with the children and their parents through the platform. It will also allow teachers, specialists, and parents to monitor the child’s performance as well.
KW - Autism spectrum disorder (ASD)
KW - Language comprehension
KW - Mobile augmented reality (AR)
KW - Smartphone
KW - Tablet
KW - Vocabulary
UR - http://www.scopus.com/inward/record.url?scp=85118730692&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-77414-1_24
DO - 10.1007/978-3-030-77414-1_24
M3 - Conference contribution
AN - SCOPUS:85118730692
SN - 9783030774134
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 329
EP - 344
BT - HCI in Games
A2 - Fang, Xiaowen
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 24 July 2021 through 29 July 2021
ER -