Towards the mixed-reality platform for the learning of children with autism spectrum disorder (Asd): A case study in qatar

Kamran Khowaja*, Dena Al-Thani, Yasmin Abdelaal, Asma Osman Hassan, Younss Ait Mou, Mohamad Hassan Hijab

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

This virtual classroom has created a lot of challenges for students with limited access to the technology (computer or smartphone) or the Internet and especially for the parents of children with developmental disabilities, including children with autism spectrum disorder (ASD). ASD is a lifelong disorder and characterized by difficulties in social communication skills and may exhibit a restricted or repetitive set of behaviors. The number of children with ASD is soaring worldwide. There are no platforms that facilitate remote and interactive learning for children with ASD. In this paper, we describe the process of ideation, and design of an interactive educational platform that utilizes the role of mixedreality (real-time teaching and virtual teaching) to enable remote learning for children with ASD. This work is a product of our continuous collaboration with special education and assistive technology centers based in Qatar in which we have developed an augmented reality (AR) vocabulary learning application for children with ASD in English and Arabic. The application provides the learning of letters and words in an interactive environment. We plan to extend this app to a fulleducational platform using mixed-reality. The ideation and design processes were conducted collaboratively with teachers and specialists. In this platform, the child will be learning in a real-time environment when a teacher, child, and parents are all online together at a given time; however, in the absence of a teacher, a robotic talkative avatar would support a child and its parents in a virtual environment. The teachers will also have the capability to communicate with the children and their parents through the platform. It will also allow teachers, specialists, and parents to monitor the child’s performance as well.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publicationSerious and Immersive Games - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages329-344
Number of pages16
ISBN (Print)9783030774134
DOIs
Publication statusPublished - 2021
Event3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021 - Virtual, Online
Duration: 24 Jul 202129 Jul 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12790 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021
CityVirtual, Online
Period24/07/2129/07/21

Keywords

  • Autism spectrum disorder (ASD)
  • Language comprehension
  • Mobile augmented reality (AR)
  • Smartphone
  • Tablet
  • Vocabulary

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