ZLS: An Efficient Lossless Compression for Depth-Video Streaming

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Abstract

This paper introduces an efficient compression scheme—Z-lossless (ZLS)—for video applications with depth streams. ZLS utilizes a novel histogram compression module together with a customized predictor-corrector model and an entropy coder based on adaptive Golomb codes. It achieves a lossless compression of 9:1 for Kinect-like depth data with ultra-lightweight computations, which is ideal for streaming depth data in Metaverse video applications over narrow communication channels and low-bandwidth portable devices. To prove the efficiency and feasibility of ZLS, we present two practical, portable video applications using our implementation of ZLS on embedded platforms (i.e., a handheld Kinect camcorder and a Kinect-equipped hexa-copter). ZLS runs on a single ARM Cortex A9 core clocked at 1.7GHz at 42Hz, and outperforms its competitors (such as state-of-the-art lossless general purpose, image, video and depth stream compression) in terms of compression ratio and computation efficiency verified by extensive empirical results.

Original languageEnglish
Title of host publication29th International Acm Conference On 3d Web Technology, Web3d 2024
Subtitle of host publication29th International ACM Conference on 3D Web Technology
EditorsSN Spencer
PublisherAssociation for Computing Machinery, Inc
Number of pages12
ISBN (Electronic)9798400706899
DOIs
Publication statusPublished - 25 Sept 2024
Event29th International ACM Conference on 3D Web Technology, Web3D 2024 - Guimaraes, Portugal
Duration: 25 Sept 202427 Sept 2024

Publication series

NameProceedings - Web3D 2024: 29th International ACM Conference on 3D Web Technology

Conference

Conference29th International ACM Conference on 3D Web Technology, Web3D 2024
Country/TerritoryPortugal
CityGuimaraes
Period25/09/2427/09/24

Keywords

  • Depth sensors
  • Interactive systems
  • Kinect
  • Mobile systems
  • Video compression

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